Ben Schneider
game design, writing, and direction, at your service
game design, writing, and direction, at your service
{ben@benschneider.dev | LinkedIn |Â Bluesky}
Hi. I'm a veteran narrative designer and game developer with 20 years of experience in the industry. I've worked on titles including Titan Quest, Kingdoms of Amalur: Reckoning, Dawn of War: Soulstorm (expansion), Dungeons and Dragons Online, and Lord of the Rings Online. Mostly as a narrative designer, and as a lead designer on that last one. Recently, I've been a 'professor of practice' at WPI's IMGD Program and done consulting and solo gamedev work on the side, including narrative direction for The Goldbergs: Back to the 80s through Mobile Game Doctor.
I've given some talks at GDC (Add Senior to That Title: Real Career Talk in 2023 and Mental Maps, Mastery, and Metacognition: Game Design Lessons from Education in 2025) and Narrascope (Cairns & Keystones: Building Interactive Narrative Non-linearly in 2023 and Between the Story and the World in 2024).
Here are some other things I've been up:
NeoTwinyJam, an annual jam for interactive fiction using 500 words of fewer
2026: The Stolen Page (Twine)
2025: A Crumpled Piece of Paper (Twine)
2024: Garden Party (Twine)
2023: The Boulder (ink/Calico)
Tutorials for ink, the excellent interactive fiction language from Inkle
Me in my favorite LOTRO shirt, caged in the City Museum, St. Louis, MO.